In The Darkened Sea, spent quite a bit of time cleaning up and recoloring the geometry in Arx Mentis, should be much easier to see how to get around. Also in TDS, I remapped all the towers and tower levels. Took quite a bit of time, but these new maps are significantly better than the originals. I also added named mobs and trap locations. Biggest change to most maps is coloring the various levels of zones to make them easier to understand.
PoR: redid coloring of upper levels of zone. The zone for Txevu was so bad and upside down , I redid it from scratch. I started redoing Wall of Slaughter and realized Good redid it recently; I folded his map and my map together and still working on clarifying the upper castle areas. For DoD : recolorized The Hive and did partial cleanup. Everything from original EQ zones to RoS. As I was knocking out tradeskills, I added hundreds of different ground spawn locations.
Progression servers will likely be excited for my LDoN maps. This set also includes the first two zones in RoS, but I would recommend installing the separate RoS files afterwards. Hunter information in the legend as well, similar to what I did for newer expansions. For a full list of changes, see this POST. All players from progression to latest content have something to appreciate in this set. Place these files in a new folder or delete any existing files in your Brewall maps folder. Clean boat lines, shorelines, and more labels.
Clean lines and notes on one-way ramps. Geometry cleanup. Cleaned NW area of zone. Door cleanup. Clean tunnels. More labels. I tried to look at the map as a newcomer to the game, reviewing them for clarity in navigation and labeling. I loaded each zone into a 3D modeling program Sketchup , cleaned up geometry, and visited the zone to remap and label everything.
My final review was visiting the zone with my old EQAtlas binder printouts and adding additional information. From there, I moved out to all starting cities; cleaning up navigation, geometry, stairs, doors, cultural forges, boats, and etc.
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