82 games fantasy basketball




















The Game's Players roster for L, W, Video Forecast. Legend Stats Positions. Used to measure a player's impact on the game, represented by the difference between their team's total scoring versus their opponent's when the player is in the game. Plus-minus can be an indicator of potential playing time for bench players. A high plus-minus is suggestive of a player who helps his team win when he is on the fllor even if he does not put up great individual stats.

If you are looking for players who could be in line for increased playing time, plus-minus can be used as one data point to decide if you should add them. AR - Assist Rate. Estimate of percentage of teammate field goals a player assisted while he was on the floor. This is a great stat when scouting back-up point guards who may be in line for increased playing time.

A player with a high assist rate is likely to produce a lot of assists with more minutes. The estimate of the number of wins a player produces for his team due to his defensive ability. DRtg - Defensive Rating.

Defensive rating measures how many points the player allowed per possessions he individually faced while on the court. Modestly useful for fantasy purposes, defensive rating provides the overall defensive impact of a player without any attribution to specific defensive stats.

Hot and cold shooting. Streakiness from the field balances out over the course of an game campaign. But within our abbreviated amount of remaining games, hot or cold shooting could make the difference between winning and losing.

How to best quantify shooting efficiency in fantasy? Because fantasy shooting performance is best considered in the aggregate. And that's why this discussion applies to points leaguers as well as category leaguers.

Three-point percentage, 2-point percentage, free throw percentage. In fantasy No percentage exists in a vacuum. A good field goal percentage can be canceled out by a bad free throw percentage. You want players who lift you up across the board. But it's worth revisiting now to see which players are heating up and cooling down entering the final stage of the season. Ideally, you want high-shot-volume shooters with a rising true shooting percentage.

Consistency is key because you want players you can count on in crunch time. Especially if you're in a playoff format.

Because as crazy as it sounds, you may need to bench a big name in certain high-leverage situations. Say you've built up a lead in your matchup's counting stats, but you are in a dogfight in the percentages. In that spot, consider benching a historically streaky shooter to preserve your percentages.

No shockers on this list. If you follow fantasy closely, you already know that these players are building all kinds of momentum. These circumstances happen all the time, and they often decide the fate of entire fantasy seasons. But they are completely avoidable, assuming you have a reliable Internet connection and less than six close friends.

It's crucial to understand the rules and regulations of your league in order to employ roster management strategies in the real fantasy world yay, oxymorons! Below is some advice for a variety of specific formats, as well as some that can apply to any format, but it's critical to adapt your choices to your particular situation.

Start-'em-all strategy: One simple, often-used and often-effective strategy in H2H leagues is to start as many players as possible throughout the week. This works in many leagues, and if you play with the type of people who check their team every few days and make an addition here and there but aren't meticulously shaping their rosters, it's a great strategy. It's also why I prefer roto to H2H any day, but that's another story.

If your players are regularly playing more games than your opponents, the aggregate stats will be easier to accrue, but you put yourself at risk of losing both percentage categories on a weekly basis if you are loose with your starters' shooting abilities. At the end of certain weeks, I'll often bench great players with risky percentages based upon the circumstances.

A few key benchings in these situations can win you two categories in such a week. In H2H leagues with accomplished owners who are adept at managing their rosters, it's not as simple as starting everybody. In standard non-turnover leagues, percentages are crucial, as they're the only categories with negative implications. This means you can lose a category because you start a player.

I'm usually more liberal at the start of the week, then make adjustments if I'm way behind in a negative category. If you play in a league that counts turnovers, the start-everybody strategy is a surefire way to punt one category per week, and that's fine if you have dominant percentages, but problematic if you don't. Categories: Examine the results from previous weeks and know the strengths and weaknesses of your team and your opponent.

If it's clear that you're going to dominate the opposition in rebounds, but free throws are going to be close, benching Joel Przybilla for the entire week could be beneficial. Also, awful shooters in either percentage category who take a relatively low amount of shots are easier to stomach in a H2H league, since benching them here or there can help immensely in any given week and not add up the way it does in roto.

Waiver wire and trades: H2H rewards short-term pickups, since a player who will be dominant for four games while the player ahead of him is injured can win you several categories during that week. Having an injured guy indefinitely riding the pine kills you in H2H because you'd often be starting players who would normally take up bench spots.

Also, a big trade can immediately turn a team around more easily because previous shortcomings haven't accrued in a category-specific way, just as wins and losses. This is my BFF best format forever. I enjoy crafting a balanced team all season long and having the final standings as my culminating masterpiece.

In this type of league, utilization of your bench, and most specifically games-played limits, is crucial. Most roto leagues have an game limit at each position.

Dropping players or receiving player s via a trade does not count against a team's acquisition limit. There is no limit to the number of acquisitions allowed per day as long as it doesn't exceed the maximum. Teams can add seven 7 players to their team on a single day, or balance them out throughout the matchup ie, 2 on Tuesday, 2 on Friday, 3 on Saturday. Since player additions lock at the first game of the day, the weekly transistion for acquisition limits takes place with the first game played on Sunday's.

The league "Standings" page will continue to display the total number of acquisitions made for the entire season. See the Season Schedule page for a breakdown of the Standard game acquisition limits by week. An option for H2H leagues is to enforce how many games played are allowed for each team during a matchup period. Each matchup's games played limits are based upon how many scheduled NBA gamedays there are over the particular matchup period.

This number will increase or decrease based upon how many NBA gamedays there are over the course of the season and the limit can be customized for each instance. Thus team's are allowed to do unlimited streaming over the course of the week and season. Skip to main content Skip to navigation.

Rules: Roster Settings. Texans fire coach Culley after just one season. Houston Texans. Anaheim Ducks. Sources: MLB proposal does little to sway players. Arizona Diamondbacks.



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